When you first start off all of the world is in a "fog of war". I have always wondered how to determine where to send rushes early in the game. It seems to me that I'll find the enemy (medium or large map) only about 20% of the time...
|
2
|
|
|
|
|
4
|
If you're going for an all-out rush, then starting on a small map is a necessity. A 1v1 map is ideal since the fog of war is rendered meaningless by such a setup (at least in regards to knowing where to send your minions), but it's much more common to fight in something a bit bigger. Pros will almost always send one of their workers to use as a scout at some point in the early game. The fact that they're willing to remove such a vital part of their economy at such a critical point in the game shows just how important it is to higher level play. Which worker should be sent to do the scouting? Generally the 2nd or 3rd constructed worker. Zerg have an advantage here since they can also send an overlord to scout a location right off the bat (it may take a while to drag its sluggish brain-butt over there, but hopefully by the time you're ready to send your units in to attack, it will have found what it's looking for). The process runs something like this:
Hope that helps. Learning to scout can really help you improve as a player, and it's not just a method of finding his location. A lot of information can be figured out by dropping in to say 'hello', and maybe even harassing his units. Happy hunting! |
|||
|
|
|
0
|
Regardless of your race, when playing a none 2 players map, it is risky to do rush build order as your attempt can be easily stopped when your opponent:
However there are heroic attempts in the past in proleague world: Boxer's SCV rush in WCG final. 4 players map, when scouted zerg went for fast expansion 3 minutes after game start http://www.youtube.com/watch?v=Jen46qkZVNI JulyZerg's drone drill in OSL final. 4 players map, when scouted protoss is walling off. youtube (Note: both videos above are in korean, may be a bit confusing but you can see what's going on) |
||
|
|