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Just had a rule question come up playing DungeonQuest, which uses drawn tiles to make up the board. I was on my way out of the dungeon but had to go a different route, and was trying to connect back up with the rooms/tiles I'd originally laid. Let's say I was moving South. In the game you can search for a secret door and if you find one, immediately lay a tile and move to an adjacent square. So, the square I wanted to (south of my current position) move to was empty but the square beyond it was a previously lain room, which did not have a doorway facing north. I draw a straight corridor (North-South). In the game, you cannot stop in or search a corridor - they immediately continue to the next room.

So the question is, does the secret door I found get me from my current position through the corridor and into the room to the south, or does the lack of a doorway in the room to the south mean I would need 2 secret doors, which is impossible for me to get since I can't stop and search in the corridor for a door?

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This is really where house rules come into play.

I would be inclined to say it DOES get you into the room to the south. The fact that there isn't a doorway in the room is ok, since it's a secret door and not immediately visible (and may not be a proper "door" at all, but rather any number of concealed means of entry.)

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